CTF-Security
4-10 players

Author: Security
Time to build: Just about 1 month
Base: From scratch
Custom Textures: No

Note: I included a file called SGTech1.utx, because some people don't
have bonus pack 4. So just copy or cut this file into Textures folder.

Description: A medium sized map. Easy to get around; not too conufsing.
The bots can get around the map pretty well, they used to be able to get 
the shield belt before pathnoding. Bots may stay where the spawned if they
spawn at two certain places in both bases.
There are two bases, connected by a neutral area (with a skybox I really 
liked) where players may meetup and start shooting.
There are enough weapons for 4-10 players (2on2 - 5on5)

Problems: Going down the long hall to the side, you should should end up 
hitting an invisible wall. But don't worry this invisible wall is not too side 
and thick. It shouldn't prove to be a big problem, guns can shoot right 
through it. I didn't find a way to fix it.
In a small way, team blue may have a harder time getting the red flag
then the red taking the blue. But its not so bad, red doesn't look as nice :(
and the lighting didn't seem to show the way it.
And sorry for a sort of blurry Screenshot. I accidentaly checked
Generate Mipmaps, and friends already had the map, didn't want to make them
wait and re-download.

Other than that the map is by far better than DM-Blitz.

Have Fun :)